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Wednesday, November 26, 2008

Crysis Warhead Review


Description :

Take on the fight as the volatile Sergeant "Psycho" Sykes in a new parallel story taking place during the events of Crysis. Psycho's secret mission will take him to the other side of the island on a ruthless pursuit of a North Korean general hell-bent on obtaining powerful technology. With the versatile powers of his Nanosuit and an arsenal of fully customizable weapons & vehicles at his disposal, Sykes will do whatever it takes to carry out his top-secret objective. Action on the other side of the island is more intense, the battles are fierce, and the mission protocol is no longer "Adapt to Survive". As Sergeant Sykes, now you must adapt to dominate the battle. Twin SMG's blazing, seizing new vehicles, or going stealth, the action and the victory is on your terms.

All of the claims you may have heard that Crysis could only run on nuclear-powered supermachines were greatly exaggerated. But if for some reason you worry that this stand-alone companion to the ultragorgeous first-person shooter will bring your PC to its knees, you should know that it's highly scalable and ran smoothly on a number of machines during our testing. It also looks better, with clear attention given to the game's artistic sensibilities and the lusher, denser environments. But rest assured, developer Crytek has enhanced more than just the graphics engine. Vehicles are more fun to drive, firefights are more intense and focused, and aliens do more than just float around you. More emphasis on the open-ended environments would have been welcome, but a more exciting (though shorter) campaign, a new multiplayer mode, and a whole bunch of new maps make Crysis Warhead an excellent expansion to one of last year's best shooters.

The Good

  • The action is focused and intense
  • Amazing visuals that look--and run--better than before
  • Improved AI makes fighting aliens more fun
  • Team Deathmatch has been added, along with a number of great multiplayer maps.
The Bad
  • A little too linear at times
  • A few remaining AI quirks.

System Requirement :

Minimum System Requirement:
  • OS:Windows XP
  • Processor:Intel Pentium 4 2.8GHz(3.2GHz for Windows Vista)
  • RAM:1GB(Windows XP)/1.5GB (Windows Vista)
  • Video Memory:256MB
  • Graphic:NVIDIA GeForce 6800GT
  • Free Hard Disk Space:15GB
  • DirectX Version:9

Recommended System Requirement:
  • OS:Windows Vista
  • Processor:Intel Core 2 Duo 2.66GHz or higher
  • RAM:2GB
  • Video Memory:512MB
  • Graphic:NVIDIA GeForce 8800GT
  • Free Hard Disk Space:15GB
  • DirectX Version:9

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Assassin's Creed Review


Description :

Assassin's Creed is the next-gen game developed by Ubisoft Montreal that will redefine the action genre. While other games claim to be next-gen with impressive graphics and physics, Assassin's Creed merges technology, game design, theme, and emotions into a world where you instigate chaos and become a vulnerable, yet powerful, agent of change.

Assassin's Creed features one of the most unique gameworlds ever created: beautiful, memorable, and alive. Every crack and crevasse is filled with gorgeous, subtle details, from astounding visual flourishes to overheard cries for help. But it's more than just a world--it's a fun and exciting action game with a ton of stuff to do and places to explore, rounded out with a complex story that will slowly grab you the more you play. The PC version has a few more issues than its console counterparts, and the keyboard-and-mouse controls strip away some of the smooth magic of exploration. Nevertheless, if you don't mind plugging in a gamepad and have a system that exceeds the system requirements, you'll find the same free-form travels and atmospheric game world that console owners enjoyed last year.

Not enough can be said about the living, breathing universe that you'll inhabit in Assassin's Creed. As assassin extraordinaire Altair, you'll explore three major cities of the Holy Land in the 12th century: Jerusalem, Damascus, and Acre. Each city is beautifully rendered from top to bottom and features meticulously crafted towers that reach for the sky, bustling market squares, and quiet corners where citizens converse and drunks lie in wait to accost you. As you wander the streets (and rooftops), you'll push your way through crowds of women carrying jars on their heads, hear orators shout political and religious wisdom, and watch town guards harass innocent victims. Altair has a profound effect on this world, but the cities are entities all their own, with their own flows and personalities.

The visual design has a lot to do with how believably organic everything feels. The cities are absolutely huge, and though you don't get full exploration privileges in the first few chapters, they eventually open up to let you travel seamlessly from one side to another. Everything is beautifully lit with just the right amount of bloom effect, and almost everything casts a shadow, from tall pillars to Altair's cloak. In fact, sometimes the shadows get to be a bit much and may make you think for a moment that there is artifacting on your screen, when in fact it's a character's head casting a shadow on his or her own neck. Every object, from scaffolds to pottery, is textured so finely that you'll feel as if you could reach out and touch it. Animations are almost as equally well done. Altair scales walls, leaps majestically from towers, and engages in swashbuckling swordfights that would make Errol Flynn proud. And he does it all with fluid ease, generally moving from one pose to another without a hitch. Minor characters move with less aplomb, but that's easy to forgive, considering that the cities are populated with thousands and thousands of individuals.

The Good

  • Huge, gorgeous world that feels wholly alive
  • It's fun to run across city rooftops
  • Joyous mix of stealth, action, and platforming
  • Stunning sound design features fantastic voice acting and a beautiful musical score
  • Tons of small details will constantly amaze you.
The Bad
  • Confusing ending
  • Remarkably high system requirements and some small glitches
  • New mission types aren't as good as the others.
System Requirement :

Minimum System Requirements:
* Windows XP or Vista
* 2 GB RAM
* Dual core processor (Intel Pentium D or better)
* 256MB Direct3D 10 compatible video card, or Direct3D 9 card compatible with Shader Model 3.0 or higher
* DirectX compatible driver
* DVD-ROM dual-layer drive
* 16 GB free hard disk space
* DirectX libraries (included)
* Vista compatible sound card
* Keyboard, Mouse
* Microsoft Xbox 360 Controller (optional)

Recommended System Requirements:
* Intel Pentium Core 2 Duo, or better processor
* 3 GB System RAM
* ATI HD2900 series, Nvidia GeForce 8800 series, or better video card
* 5.1 sound card
* Microsoft Xbox 360 controller

*Supported Video Cards at Time of Release

DirectX10 compatible cards, recommended ATI HD2900 series, Nvidia GeForce 8800 series

Direct3D 9 card compatible with Shader Model 3.0 or higher


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Devil May Cry 4 Review


Description :

Devil May Cry 4 is the fourth installment of the Devil May Cry series. It was announced in March 2007 that the game would be released simultaneously for the PlayStation 3, Xbox 360, and PC.[5]

In the game, the player controls both Nero, and Dante, the game's protagonist and the series' title character respectively and fights enemies in close combat using firearms, swords, and other weapons. The characters Lady and Trish from previous games in the series make appearances, along with new characters Nero, Kyrie, Credo, Gloria, and Agnus. The game is set after Devil May Cry and before Devil May Cry 2.


If you play Devil May Cry 4 on the PC, you should expect all of the same visceral carnage featured in the console versions, but there's a caveat: You'll need a gamepad. If you're a glutton for punishment, you can try using the game's keyboard control scheme, but it's awkward and frustrating. However, assuming that you have a decent controller, you'll find that this excellent sequel is Capcom's finest PC release in years.

It's a challenging experience, though its smoother difficulty curve makes it far more accessible than Devil May Cry 3. In this vein, you're given an excellent number of gameplay choices that help you tailor the challenge to your preferences. You can initially choose one of two difficulties (and if you want to cry like a little kid, you can unlock several more), and you can even choose whether you want the game to perform some combos for you automatically. No, you aren't apt to find Devil May Cry 4 to be excessively tough on your first play-through, although it is no walk in the park, either. Nevertheless, it is generally excessive, and that isn't a bad thing. Stylish action, terrific boss fights, and beautiful, melodramatic cutscenes will inspire you to push forward, and they serve as an appropriate reward for a well-played sequence of demon slaying.

It isn't surprising that a game featuring the charmingly insane Dante would be so over the top, though the series' famed antihero is not the real star this time around. Don't worry; you'll still get to play as Dante, and he brings with him a good selection of weapons and fighting styles, just as Devil May Cry fans would expect. But you'll spend the majority of the game as newcomer Nero, who has a selection of impressive and elegant moves of his own. Nero is an excellent character, capable of delivering a few wisecracks, a brooding glance, and a heartfelt plea of love to his beloved Kyrie in a few moments' time. He's clearly cut from the same cloth as Dante, and it's a bit disappointing that the game doesn't explore this connection in more detail. Regardless, you'll want to follow Nero's exploits as he struggles to learn the truth about his own religious organization, The Order of the Sword, and Dante's apparent murder of its leader.

The Good

  • Extraordinary action sequences
  • Nero is a great new character with some terrific new moves
  • Beautiful visuals and incredible cutscenes will constantly amaze you
  • Boss characters are designed well and fun to fight
  • A couple of fun modes that are exclusive to the PC version .
The Bad
  • You need a gamepad if you want the proper experience
  • Environments and boss fights are repeated far too often
  • Puzzles and platforming aren't much fun and chop up the pace too much.
System Requirement :
Minimum:

CPU: Intel Pentium 4 3GHz
RAM: 512MB (Windows XP), 1GB (Windows Vista)
VGA: GeForce 6600 with 256MB of VRAM (SM3 Required)
HDD: 8GB Free
OS: Windows XP
MONITOR: Resolution at least 640x480

Recommended:

CPU: Intel Core 2 Duo
RAM: 1GB (Windows XP), (2GB pre Windows Vista)
VGA: GeForce 8600 with 512MB of VRAM
HDD: 8GB Free
OS: Windows Vista
MONITOR: Resolution 1280x720

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Monday, November 24, 2008

Grand Theft Auto IV


Description :

Grand Theft Auto IV is a sandbox-style action-adventure video game developed by Rockstar North. It is the ninth title in the Grand Theft Auto series and the first in its fourth generation. The game was immediately preceded by Grand Theft Auto: San Andreas. Grand Theft Auto IV A Windows version of the game is to be released in North America on 2 December 2008 and in Europe one day later. Two episodic packs are being developed exclusively for the Xbox 360, the first of which entitled The Lost and Damned
The game is set in a redesigned rendition of Liberty City, a fictional city based heavily on modern day New York City. It follows Niko Bellic, a war veteran from Eastern Europe, who comes to the United States in search of the American Dream, but quickly becomes entangled in a seedy underworld of gangs, crime, and corruption. Like other games in the series, GTA IV is composed of elements from driving games and third-person shooters, and features "open-world" gameplay that gives players more control over their playing experience. GTA IV is the first console game in the series to feature an online multiplayer mode, which contains fifteen different game types.
was released for both PlayStation 3 and Xbox 360 in Australia, Europe and North America on 29 April 2008, and in Japan on 30 October 2008. and scheduled to be available on 17 February 2009.

System Requirement :
Recommended GTA IV PC system requirements taken from Microsoft's Games for Windows site:

OS: Windows XP SP2
Processor: Dual core processor (Intel Pentium D or better)
RAM: 2GB
Hard Drive: 18GB free hard disk space
Video Card: 512MB Direct3D 10 compatible video card or Direct3D 9 card compatible with Shader
Drive: DVD-ROM dual-layer drive

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